Product information

VALORANT Champions Tour

ABOUT THE VALORANT CHAMPIONS TOUR

After a record breaking closed beta that saw more than 1.7 million peak concurrent viewers on Twitch, VALORANT quickly established itself as the fastest growing esport in the world. To support the competitive scene, Riot Games launched the VALORANT Champions Tour, a year-long, global circuit featuring three levels of competition: Challengers, Masters, and Champions. Teams compete through regional Challengers events, then qualify into international Masters events, with the goal to earn a spot at Champions, a two-week long tournament where one team is crowned the VALORANT Global Champion. The season-long competition tour will feature competitions in North America, South America, Europe, and Asia. 

GLOBAL COMPETITIONS

More than 10,000 teams across seven regional leagues compete each season for a chance to qualify for the major international events; Masters and Champions.

 

Brazil

  • Open Qualifier 1: Jun 30 - July 3
  • Open Qualifier 2: July 21 - 24
  • Open Qualifier 3: Aug 4 - 7
  • Open Qualifier 4: Aug 18 - 21
  • Open Qualifier 5: Sep 1 - 4
  • Open Qualifier 6: Sep 29 - Oct 2
  • Brazil Last Chance Qualifier: Oct 13 - 16
  • Regional Finals: Oct 28 - Nov 6

China

  • Asian Cup: Aug 26 - 27
  • TOC NetCafe Circuit: Sept 16 - Oct 11
  • TOC Streaming Platform Circuit: Sept 30 - Oct 16
  • TOC Super Server Circuit: Oct 19 - 24
  • TOC Group Stage & Semi Finals: Nov 6 - 11
  • TOC Grand Finals: Nov 13

EMEA

  • Golden Spatula Cup 1: July 8 - 10
  • Golden Spatula Cup 2: Aug 12 - 14
  • Superbrawl: Sept 2 - 4
  • Golden Spatula Cup 3: Oct 7 - 9
  • Regional Finals: Nov 4 - 6

Japan

  • Asian Cup: Aug 26 - 27
  • Third Party Partner Playoffs: Oct 2
  • Third Party Partner Finals: Oct 9
  • Regional Playoffs: Oct 16
  • Regional Finals: Oct 23

Korea

  • Pro Circuit #1: July 6 - 8
  • Pro Circuit #2: Aug 6 - 7
  • Asian Cup: Aug 26 - 27
  • Pro Circuit #3: Oct 1 - 2
  • Regional Finals: Oct 22 - 23

LATAM 

  • Open Qualifier 1: July 22 - 24
  • Open Qualifier 2: Aug 5 - 7
  • Play-Ins: Oct 1 - 2;  Oct 8 - 9
  • Playoffs: Oct 14 - 16
  • Regional Finals: Oct 22

North America 

  • Astral Cup: July 1 - 2; July 9 - 10
  • Jade Cup: July 30 - 31; Aug 6 - 7
  • Mid-Set Finale: Aug 19 - 21
  • Dragon Cup: Sept 24 - 25; Oct 1 - 2
  • NA LCQ: Oct 8 - 9
  • Regional Finals: Oct 21 - 23

OCE 

  • OCE Cup #1: July 9 - 10
  • OCE Cup #2: July 23 - 24
  • Challenger Series: Aug 6 - 7
  • Mid Set Invitational: Aug 19 - 21
  • OCE Cup #3: Sept 17 - 18
  • Regional Finals: Oct 7 - 9
 

Masters

 

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Champions is the end-of-year final, assembling the top sixteen teams from around the world to compete for the title of VALORANT World Champion.

Taking place from September 2-18, the event will feature 16 teams; 10 who will qualify through their performance during the regular season and 6 through the Last Chance Qualifiers taking place in August.

Champions

September 2, 2022 to 18
Istanbul, Turkey

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VCT Game Changers supplements the competitive season by creating new opportunities and exposure for women and other marginalized genders within VALORANT esports. The competitive VALORANT community is both diverse and incredibly global, and our esport should reflect that. Through Game Changers, we hope to build towards a VALORANT Champions Tour that is more inclusive and representative of our community. 

Game Changers consists of two core competitive initiatives, the VCT Game Changers Series and the VCT Game Changers Academy. The VCT Game Changers Series will be a set of top tier competitions that will take place in multiple regions around the world, and the VCT Game Changers Academy hosts monthly tournaments, giving players even more opportunities to compete at the semi-pro and grassroots level.

Game Changers

November 15, 2022 to 20
Berlin, Germany
From November 15-20, the best eight teams in the world will compete in Berlin for the chance to be the first team to hold the Game Changers Championship trophy. This event will see qualified Game Changers teams play through a double elimination bracket within a LAN setting. Each region was provided with slots based on the competitiveness of their region and their respective player population.

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