Press release

Riot Games and GRID Announce Exclusive Global Esports Data Partnership

GRID has been chosen as the Official Worldwide Esports Data Partner for League of Legends Esports and the VALORANT Champions Tour

Los Angeles, Berlin, November, 30 - Riot Games, and GRID, a game data platform providing data infrastructure and distribution solutions to game publishers, announce a multi-year esports data partnership making GRID the worldwide official esports data partner for League of Legends Esports and the VALORANT Champions Tour.

The GRID Data Platform will be the only distributor of real-time official esports data, and the sole provider of data infrastructure solutions for Riot Games’ two leading esports products. 

This multi-year deal represents an expansion of the successful two-year exclusive esports data partnership between Riot and GRID for VALORANT Champions Tour.

The expanded partnership also includes Riot Games taking an equity stake in GRID, illustrating a long-term strategic commitment by Riot toward stronger competitive data integrity in esports. 

At Riot, we believe in putting player experience first and have found a great partner in GRID that will help us unlock the vast potential of data to the long-term benefit of our pro esports teams and the broader Riot Esports community. The team behind the GRID Data Platform is as passionate about data as they are about esports, and we share the same values. Through our partnership, we can grow the presence of official esports data in Riot’s ecosystem and the industry, enabling growth, innovation, and more entertainment value for the fans. - said Doug Watson, Head of Business Strategy, Global Esports at Riot Games.

Riot Games was the first game publisher to truly invest in esports, understanding its role beyond a marketing exercise for the games, and created an impressive, unique competitive ecosystem. GRID was founded on the conviction that data holds immense potential for such ecosystems. We have made it our mission to unlock this potential for all stakeholders. This partnership aims to power a new chapter of League of Legends and Valorant esports with data, representing a remarkable milestone for all of us at GRID. I speak for the team in expressing our gratitude and excitement about the prospect of contributing to the future of sport at Riot Games with GRID’s technology. - said Moritz Maurer, CEO & Founder of GRID.

Live official esports data for both LoL Esports and VCT will be available on the GRID Data Platform for the start of the 2024-25 season. The initial milestone for the expanded partnership will be the launch of a brand new League of Legends Esports Data Portal (LDP), developed by GRID to provide data access and analysis capabilities to professional teams, similar to the VALORANT Data Portal (VDP) released by GRID and Riot Games earlier this year.


About GRID

GRID is a game data platform providing esports data infrastructure and distribution solutions to the leading game publishers including Riot Games, Ubisoft, and KRAFTON, and tournament organizers in VALVE Ecosystem for CSGO and DotA2 such as PGL, IMG, WePlay, and Perfect World. 

The GRID Distribution Solutions allow to provide esports data to a network of over 350 directly integrated commercial customers in over 20 use cases ranging from talent scouting, and betting to AI, and media. 

In addition, GRID enables access to data via the customizable GRID Portals to various user groups including competitive stakeholders. The GRID Open Access provides free access to esports data for fans, developers, community creators, and academic and scholastic projects empowering a new wave of data-driven innovation in the esports ecosystem.

GRID employs over 100 people and is headquartered in Berlin with teams in the USA, Poland, Sweden, and China. 

To find out more please visit or contact 


About Riot Games

Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. In 2009, Riot released its debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports. With League in its second decade, Riot is continuing to evolve the game while delivering new experiences to players with Teamfight Tactics, Legends of Runeterra, VALORANT, League of Legends: Wild Rift, Riot Forge, and multiple work-in-progress titles. Riot is also expanding the world of Runeterra through multimedia projects across music, comic books, board games, and Arcane, its Emmy-winning animated series. Founded by Brandon Beck and Marc Merrill, Riot is headquartered in Los Angeles, California, and has 4,500+ Rioters in 20+ offices worldwide.